Welcome. You play as an electrician working on spaceships in the future. Type >start to begin your journey.
You wake up in what seems like a storage room. You hear a faint
buzzing from some sort of machine and you feel that you're definitely
moving.
You look around and the only thing you see is a door and
a locker.
Do you >inspect the locker or >exit the room?
You walk up to the the locker and to your surprise it's open. You can't really comprehend what you're looking at but it looks like an assortment of weird hats and various trash. There's one that catches your eye, it's a party hat. Much like the one you had on your 5th birthday.
Do you put on the hat before you leave the room?
You put the party hat on your head and for a brief moment it takes you back to your childhood. You wonder what happened with all that joy and wanderlust you had. After a minute you snap back into real life again and you understand that you have to leave this room.
Type >leave to exit the room.
When you exit the door you find yourself in a long corridor. You're now certain that you're on a spaceship. After 2 years in the field as an space electrician you should know. Your vision is not the greatest, it seems like the lights are out and the ship is running on backup power. On the wall you see a sign that shows your whereabouts. Left for cafeteria and right for electrical.
Do you go >left or >right?
When you exit the door you find yourself in a long corridor. You're now certain that you're on a spaceship. After 2 years in the field as an space electrician you should know. Your vision is not the greatest, it seems like the lights are out and the ship is running on backup power. On the wall you see a sign that shows your whereabouts. Head east for cafeteria or west for electrical.
Do you go >east or >west?
When you exit the door you find yourself in a long corridor. You're now certain that you're on a spaceship. After 2 years in the field as an space electrician you should know. Your vision is not the greatest, it seems like the lights are out and the ship is running on backup power. On the wall you see a sign that shows your whereabouts. Left for cafeteria and right for electrical.
Do you go to the >cafeteria or to >electrical?
You take a left in the corridor and head for the cafeteria. Your stomach is aching, God knows how long you've been out. When you're just a few steps away from the cafeteria the doors slams violently. They can not be opened by force, and also let's face it, your second name never was muscle. You figure something must be done and you see it as your task to fix the wiring so you can get some food.
Go >back.
You head for the electric room down the hall. The hallway is empty and
you could hear a needle drop. Suddenly when you pass the medical ward
you hear a rustle above you in the ventilation system, it freaks you
out for a bit but you figure it's just a rat. Damn space rats.
When you finally find the room you've been looking for you see that
someone have been tampering with the wires to the system. They have
been cut off. You try to reconnect the cables and as soon as you're
about to connect the blue cable you notice that the ventilation shaft
next to you bursts open and this... creature... emerges. It looks like
your old crewmate but something's off, you realize one second too late
that it must be an imposter. The last thing you feel is the tounge of
the monster impaling you.
You are dead. Type >restart to try again.